The 100 Gram Revolution. Redefining Light On Two Fronts.
F, Founder of Play For Dream, unpacks the two-layer strategy behind the groundbreaking 100-gram MR prototype: moving beyond physical weight to achieve “Imperceptible Wear” and “Seamless Switching,” the keys to transforming VR into a daily platform.
Q: We noted that the 100-gram MR prototype your company showcased at the recent CES has garnered an exceptionally enthusiastic response from both within and outside the industry. Does this signify that "ultimate lightweight" will become the core strategy for your company, and perhaps the entire VR/MR industry, in the coming years?
F: The enthusiastic feedback from CES has certainly been a great encouragement to us, and it validates a conviction we have held for a long time.
Yes, "ultimate lightweight" is a direction we are firmly committed to, but it's about much more than a race to the lowest number on a scale. For us, the concept of "light" embodies at least two levels of strategic thinking.
First, there is the physical lightness, which we call "imperceptible wear."
This is, of course, the most intuitive aspect. When a headset approaches the weight and form factor of a pair of ordinary glasses, it removes the first and most obvious layer of "friction" between the user and the virtual world.
This friction is not just a physical sense of pressure, but also a psychological "device awareness."
As long as you can still feel that "thing" on your head, your brain cannot be one hundred percent immersed. Achieving "imperceptible wear" is the physical foundation for true "Presence."
Second, there is the psychological and behavioral lightness, which we refer to as "seamless switching."
Current VR devices, no matter how good, remain a "high-commitment" product for most users. You need to specifically set aside time, clear a physical space, and then "ceremonially" put it on to enter the virtual world. This severely limits its use cases, making it more akin to a game console.
But with a 100-gram device, you can imagine it becoming part of your daily attire, much like headphones or a smartwatch.
This means the VR experience can transform from an activity you need to "initiate" into a daily state you can "slip into" at any moment. A user could be handling work emails and, just by looking up, enter an MR collaboration space; or on the subway, they could effortlessly open an immersive cinema. This "lightweight" of user behavior is the crucial leap that will propel VR/MR from a "specialized entertainment device" to the "next-generation general computing platform."
So, the 100-gram prototype you saw is not just a hardware breakthrough; it is a tangible manifestation of our thinking about the ultimate form of VR/MR.